If DDH is new to you...
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A detailed guide to scanning and capturing and your subject's facial performance using a helmet mounted camera
How to set up the head and body for your character using Character Creator 3 (CC3), Zbrush and Maya.
Use the DDH image processor to combine the facial projection with the UV to create the final UV atlas.
Use Faceware Retargeter and Maya to animate your character's face
Integrate the character into Unity or Unreal.