The Dynamic Digital Human (DDH) matches the performance and image quality of expensive high fidelity avatars at a fraction of the production time and cost. DDH’s patent-pending technology combines animated 3D models with live-action facial video performance. Our avatars show all the fine features that make them look real without the need of GPU-intensive, high poly 3D models, or the large file sizes and lighting limitations of videogrammetry.
Few digital human services or automatic animation tools show their digital humans speaking let along singing. Even the most detailed digital human can break the illusion with poor sync. To us, speech is one of the most compelling forms of engagement and communication. Our digital human performs perfect lip sync with expression and emotion, because the DDH pipline produces a real, one to one, human performance.
sync speech example.
The DDH avatar is built to be as efficient as possible. At only 5MB per minute, it’s ready to run on 6DoF mobile processors such as Quest or Hololens. Our process does not need complex mouth bags or eye systems. The DDH avatar is much less processor-heavy than a traditional AAA game-ready avatar and much higher fidelity than inexpensive "automatic lip-sync" procedural or DIY animation plugins.
Runtime render in Unreal for virtual prduction
Runtime render in Unity URP for mobile VR gaming
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